Hook & Crown
A 2D single-player platformer where you control two characters, Rammel and Aelarion, across various levels, using their unique abilities to solve puzzles and face challenges. The game combines a dark, cartoonish aesthetic.
Created during my first year of my undergraduate degree in Video Game Simulation and Production, applying knowledge of 2D art, programming, graphics engines, music composition, UX/UI and game design.
When I'm on vacation, I plan to add new levels with new mechanics.
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | Lucirro |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Cartoon, Characters, Singleplayer, tim-burton |
Development log
- Hook & Crown launch70 days ago
Comments
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this is a really great game but so so difficult ! some of it feels unfair , like if you die and respawn in a place where you get shot by a dart straight away ( level 3 ) and swinging from hook to hook - its near impossible for me to connect to the second one when i try ... and even connecting to the first hook seems hit and miss - perhaps the range of the hook when fired is a bit too short ?
apart from that , lovely artwork , good controls ( apart from using alt , x or c would be better )
I'm aware of the level 3 thing, maybe in a later version I'll change it but I like to keep the difficulty high. I have to dedicate more time to the level design, something that is still a bit difficult to me to balance.
And about the hook range, the hitbox is even longer than it looks visually, so that shouldn't be a problem. Keep in mind that the range is the same as when you attack an enemy.
Thanks again for taking the time to play and share your experience with the game. <3
a problem here - if your not in fullscreen pressing alt clicks you out of the game and you then have to click back in to move the character,
everything else seems great so far ...
Thanks for playing and for the feedback! I'll try to fix it ASAP 😊